﻿/********************************************************************
* Copyright (C) 2015-2017 Antoine Aflalo
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
********************************************************************/

using System.Linq;
using System.Reflection;

namespace SoundSwitch.Util;

public static class AssemblyUtils
{
    public enum ReleaseState
    {
        Stable,
        Beta,
        Debug,
        Nightly
    }

    /// <summary>
    /// Get Current Assembly configuration
    /// </summary>
    /// <returns></returns>
    public static AssemblyConfigurationAttribute GetAssemblyConfigurationAttribute()
    {
        var assembly = Assembly.GetExecutingAssembly();
        var attributes = assembly.GetCustomAttributes(true);
        var config = attributes.OfType<AssemblyConfigurationAttribute>().FirstOrDefault();
        return config;
    }

    /// <summary>
    /// Get the current state of the application
    /// </summary>
    /// <returns></returns>
    public static ReleaseState GetReleaseState()
    {
#if BETA
            return ReleaseState.Beta;
#elif DEBUG
        return ReleaseState.Debug;
#elif NIGHTLY
            return ReleaseState.Nightly;
#else
            return ReleaseState.Stable;
#endif
    }
}